Friday, May 27, 2011
The Force Unleashed II
The Force is unleashed yet again on my Wii and boy is it kinda fun. I'll be upfront: I totally enjoyed the first installment of the Starkiller franchise. The feeling of wielding a lightsaber and controlling the Force in a way my young pre-teen mind could never have ever conceived of while playing the super fun Super Star Wars trilogy on my ol' SNES is enough to make your brain explode from the sheer nerdiness of it all. The game made you feel powerful. Could it have been better, definitely. But I still enjoyed it.
The sequel, on the other hand... I should start out by saying I found it used at Blockbuster for 10 bucks. I only say that because how much money you spend on it might dictate what you ultimately feel about it. The game is short. Very short. Just when I was getting in the swing of things, the whole show is done. In short, I'm glad I only spent 10 bucks on it. The original 50 dollar price tag would have left me feeling very ripped off.
Starting out, I was a bit thrown off by the controls, as they have been changed up a bit for this installment. I'm the first in line to poo-poo change in anything, so I started out thinking it was all balderdash. These were not the controls I had grown accustomed to from the first game! How dare they! Getting used to this led to a couple of early cheap deaths with me trying to dispatch of enemies using the same gestures and buttons from FU1. But get used to it, I did, and realized that the control scheme wasn't so bad after all. There are a few new Force moves, like Force Sight and Force Rage that use the Wii Remote very effectively and give you a feeling of even more power. Plus, two lightsabers. That's always awesome.
Unfortunately, there's a laundry list of things that I feel let this game down from the previous one.
- It's SHORT
- Lack of variety of levels
- Lack of variety of enemies. Stormtroopers, spider-bots, robots bearing shields and a few two legged walkers. That's about it.
- I enjoyed the story of FU1. This one doesn't feel like much of a story at all
- SHORT!
I wish they had fixed a few of the shortcomings of the first game (as much as I enjoyed it, it ain't perfect). The levels can be repetitive. The quicktime "waggle your wii-mote" scenes are nice, but I would like to be a bit more hands on in those parts of the game. After fighting through endless stormtroopers and it gets to the cool part, I wanna piece of that action, not be relegated to the sidelines to watch while I swing the remote left or right and Starkiller does something impossibly awesome.
I will say I thought it was very fun, what game there is of it. I don't regret buying it (because I bought it stinkin' CHEAP). I'm a Star Wars nerd and I always enjoy romping around in the universe wielding lightsabers. The couple of boss fights are pretty fun.
Apparently, there's a mulitplayer, but I don't really have anyone near me at the moment to jump into the arena with and kick their butts, so I really can't comment on that aspect of it.
I just felt it was waaaay too short. I got through it in about 6 hours. And they way the story ends in a cliffhanger, it really just feels like a couple of bridge levels simply to have a reason to bring the character back to life (in a manner of speaking) after the first game to kick more butt in a meatier story in the inevitable next game. I think a game like this would have been a great use of downloadable content for whatever system it was on and could have accomplished the same thing.
However, any excuse to go crazy with the Force, I'll take.
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