Showing posts with label Indiana Jones. Show all posts
Showing posts with label Indiana Jones. Show all posts
Friday, April 20, 2012
Indiana Jones and the Staff of Kings on the Wii
Indiana Jones swings onto the Wii with his trusty whip and a bunch of motion controls. The latest adventure of everyone's favorite fedora sporting archeologist takes him on a quest for the Staff of Moses as he races against his rival Magnus Voller and the band of Nazis intent on getting the artifact for their own vile superior race driven agenda. Just right off the bat I have to say that I think the game is fun. Does it have problems? Yes, it kind of does. Some of the things people don't like about the game really don't bother me, but I do think there is good and bad to it.
Let's look at what most everyone considers bad first off. The motion controls. This game relies HEAVILY on motion controls. Whether you're slinging Indy's iconic whip or using his fist to knock the teeth out of a Nazi, you'll be putting your body into it. This aspect, I really didn't have a problem with. I like the feel of wielding the whip. Of feeling like I'm in a fist fight pummeling a Nazi within an inch of his life. If you don't mind that kind of thing, the game probably won't bother you as much as it does some people. However, the sensitivity of the motion can sometimes be a problem. Especially in the fist fights. You swing the Wii remote, Indy doesn't swing. BAM, a cheap shot to the face by a lucky Nazi. That gets annoying. Especially when you have a room full of brawlers coming at you. The cool thing is, you can use your whip to pull these guys to you and head butt them into submission and it feels great. The bad news is, sometimes you pick up a shovel, take a swing and the game doesn't read your motion and suddenly you have a bunch of dudes the size of the Airplane Bruiser from Raiders of the Lost Ark dogpiling you out of commission. All in all, though, I can forgive the game for that, because when it does work, it does feel rather satisfying.
The negative thing that drives me the most crazy is unskippable tutorials. Yes, these things will make you want to brain yourself with the nearest convenient concrete block. Say Indy gives you a run down on how to use your gun to take out bad guys who are hiding in a balcony. You take them out, walk off and a Cheap Death awaits with a bad step off a ledge or something of the sort. That's right, Indy gets to take another five or so minutes to show you how to take out balcony hiding bad guys with your sidearm once again with no way to skip through it. Uggh.
One other thing that might rankle is the running length of the game. It's pretty short. Less than ten hours, probably take you about 6 or so if you're not trying to get everything. This is okay with me as I only get to do my gaming in 20 minute spurts most of the time and with a good amount of checkpoints to save your progress, it can stretch the game out over a good couple of weeks or more for me. Then again, those who have hours to spare at a time will zoom right through this without breaking too much of a sweat.
That aside, I do think the game is fun. It feels like you're controlling Indy through a decent Indiana Jones movie. The locations feel like something you'd find in the movies and there's a decent variety to them. You start off in the Sudan and find yourself going through places like ruins in the jungle, the streets of San Francisco, a wrecked ship found underground, and the icy tundra of Nepal. You'll find a lot of brawling and a bit of puzzle solving along the way. Nothing that'll make your brain explode, but still fun to figure out and satisfying when you see the results. Once again, it's a decent job of making you feel like a participant in a Jones flick.
You can find a lot of "artifacts" hidden along the way and get enough of them, you can unlock movie trailers for the Indy series or new skins for the character to wear. There are a few cool moves you can do (such as killing a certain amount of bad guys by knocking a shelf on them) and unlock Glory Moves, which unlock other things. Most noticeably, the classic Point and Click adventure The Fate of Atlantis. In a way, you're getting two games for one in that regard.
Another thing about the game I found enjoyable is that amongst a lot of the levels, we find some arcade type action. A lot of time, you'll have the gun and you'll be a part of an on-rails shooter where you have to figure out the best way to dispatch bad guys. You'll find yourself on a runaway trolley shooting at car after car trying to gun you down. There's a pretty cool plane sequence where you have to navigate your way through a canyon-like area and take out enemy planes as you do it while holding the Wiimote like a joystick. This was frustrating to me at first, but once I got the hang of it, I found it quite fun. Also some water rafting and things of that nature. I found it a nice little way to break up the traditional bad guy fighting, puzzle solving play of the rest of the game.
For those who love them some Indiana Jones (what sane person doesn't), I think you can find this game cheap enough nowadays to warrant a buy. I don't feel it's good enough to justify paying the full price when it came out, but after the price drop; sure. If not a fan of the whip master, a rent would suffice. You just have to know going in how much you can tolerate the heavy use of motion controls and if that's worth trudging through. For me, it was. But, as they say, your mileage may vary.
Monday, November 28, 2011
Top Five Indiana Jones Moments
These are my 5 favorite moments where Indiana Jones is at his most awesome. Some are actions he takes, others are just iconic images of the famed archeologist. All are awesome.
5. You don't know him! In the opening sequence to Kingdom of the Crystal Skull, Indy gets away from some Commies and his traitorous friend by doing some typical Indiana Jones dering do, accidentally shooting a goon's foot, taking off running and using his whip to swing around like a fedora wearing Tarzan. They give chase and Indy winds up commandeering a truck and proceeds to play chicken with a Commie and his former buddy, Comrade Mack, who warns the driver "You don't know him!"; knowing that for a guy who takes dives out of airplanes in an inflatable raft, playing chicken with a Red is his view of normal.
4. No Ticket. While trying to sneak away from a lead Nazi on a blimp, Indy does what he usually does; knocks a useless Nazi cold and steals his uniform. When the bad guy recognizes Sir Sean Connery, Indy walks up behind him, gives him a beat down and tosses his Swastika bearing butt right out the window in front of all crew and passengers. As they stare at him, Indy thinks a second before coming up with the zinger, "No ticket!" and the legend of the awesomeness that is Indiana Jones is further cemented as the rest of the passengers pull out their tickets.
3. Indy vs Child Labor. A Thuggee is whipping a child as he goes about his manual labor. They go off screen, a punch is heard and the goon is thrown back into view as the camera pans over to our hero. This scene is pure awesome, from the music swelling at the iconic reveal of Indy, standing at his most heroic pose with an expression that says that no Thuggee will be spared. The way Spielberg designed this scene certainly had a part in imprinting the not to be trifled with version of Indy in my young brain as a lad.
2. Bringing a Gun to A Sword fight. This is the action that to me defines Indiana Jones. It's humorous and Indy's half-casual way in dispatching the sword wielding thug highlights the very attitude of the character. The scary thing is, this scene was almost not to be. An elaborate sword fight was planned between goon and Dr. Jones, but Harrison Ford and a lot of the crew had developed a severe case of the runs and couldn't shoot long, so he suggested this swifter alternative. Funny how one of the most iconic scenes of the series happened because Harrison Ford had to drop a deuce.
1.Taking the truck. If there's one thing Indiana Jones is good at, it's commandeering the bad guy's trucks. I could do a top five commandeering truck section if it hit me, but that might be redundant. Either way, Indy chases down the caravan bearing the Ark of the Covenant on horseback, swashbucklers his way onto the side of the truck, and kicks his way into the cab. That's only the beginning. He uses the truck as a Nazi Slayer of Doom, before He get's shot, thrown out and works his way back up to the front, then turning the steering wheel into a drum with a Nazi driver's head as the sticks. Then he tosses him through a window and goes about his day, taking the Ark with him. Not only the most awesome scene in an Indy movie, but one of the greatest action sequences of all time.
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