Wednesday, January 18, 2012

Who Ya Gonna Call on Blu-Ray? Ghostbusters!

Still going through my very small Blu-Ray library and kind of reviewing them.  This time it's the great comedy classic, Ghostbusters....



Ghostbusters has been, since I was a wee lad, a favorite movie of mine.  It would be hard for me to review the flick objectively because of my deep seated love of it going back to my younger years.  I loved the cartoon, played Ghostbusters on the playground, had all the toys and my favorite was always Egon for some reason.  Maybe because of that cornucopia looking hairdo he rocked in the cartoon.  The great thing about this movie is that the reasons I loved it when I was little are different than the reasons I love it now.  Back then, I loved it due to the massive scale, cool ghosts and the idea that one could entrap them.  Also it had a giant Marshmallow man.  Nowadays, it's the humor that I didn't catch then, the great performances of the leads and the blue-collar idea of equating busting ghosts with that of being a fireman. Also it has a giant Marshmallow Man. It's a big comedy that puts all of these elements that I loved as a kid and as an adult and fuses them so seamlessly that makes it work as well as it does for as many people as it does.  I can't think of another high concept comedy off the top of my head the blends everything together so magically.  The special effects work very well for the time period and don't age as badly as you might think, but the movie doesn't work because of those effects.  Mainly it's the cast riffing on a terrific script and idea that's so absurd, they can make it seem a normal everyday thing.  Bill Murray, Dan Ackroyd, Harold Ramis and Ernie Hudson ground this thing and make it relatable to anybody who's just doing their job.  Their job just happens to be catching ghosts.

The blu-ray at first glance doesn't seem like it offers much, but after a quick look you'll find that its full of goodies.  It still has the commentary from the original DVD release that's very good, though now it no longer has the MST3K effect of their shadows watching the movie, but I can live with that.  You'll find a lot of fun docs, like the restoration of the Ecto-1 and an 1984 produced behind the scenes look.  There's a lot here about the making of the video game that I found interesting, as it reunites the cast and writers, even if it really has nothing to do with the actual movie.  Also available is the "Slimer Mode", which allows you to watch the movie with a trivia track and picture in picture interviews at pertinent moments of the movie.  It's very cool and informative.

Picture quality is great.  Yes, there is some grain to be had, but that seems to be how the movie was originally shot, so I'm not gonna complain about it.  The fact is, the movie is about as crisp and clear as it's ever been and it's the kind of movie you would definitely want to upgrade from the original DVD release to the blu-ray. 

This is one of my favorite movies of all time, and the blu-ray version is, barring a chance to see it in theaters, is the only way I would want to watch it from now on.  I'm very happy with it and it's a great price to boot.

Saturday, January 7, 2012

Mario Kart: Super Circuit is Portable Fun

So, while everyone's throwing a big hubbub over the new Mario Kart 7 for the Nintendo 3DS, I, being the cheapskate that I am (not necessarily by choice, mind you) decided to go old school and finally pick up for Mario Kart: Super Circuit for the good ol' GBA.




As a fan of the Mario Kart series, I was anxious to finally pick up and play Super Circuit years after it's release. I've had a ton of fun on Mario Kart Wii and its always interesting for me to go back in the past a little bit to see how the games have progressed.

First off, Super Circuit is fun. It's a perfect portable game. The tracks are not so long as to take up too much time, yet they are long enough to not feel too cheap and tacked on for the sake of putting a Mario Kart game out. There is a nice selection of tracks to start the game off that each require it's own type of skill to master. Sure, as always, there is a track or two that sometimes feels unnecessarily frustrating, but the fun you have on the other tracks more than make up for it. Once you get the hang of sliding around corners, using the jump button to control those turns and coming out of them with a nice little boost to shoot you ahead of your opponents, you'll be having all kinds of great fun.

There are a few different modes to choose from. You can of course go for the classic Grand Prix mode with 50, 100, or 150ccs and test your mettle against your computer foes (I hate Peach). There is the Time Trial mode in which you can learn to master the tracks with no fear of being rear ended with a dreaded red turtle shell at the finish line, and then there is the Quick Run, in which you can simply load up any track you want and race against the CPU without worrying about doing an entire Cup. Unfortunately, you need another person with a Gameboy Advance and a connector cable to play Multiplayer and since I don't have that option, I can't comment on it. All I know is that I've heard that it is better if the other person were to have their own Super Circuit cart as well. You can play with only one game and a connector cable if you wish, but it will limit your character selection.

Super Circuit also harkens the return of the coins from Super Mario Kart, which means that the outcome of the race will rely on skill as much as it does luck. Whereas the newest incarnations of the Mario Kart franchise usually require an big chunk of luck (you tend to get punished for being good), you will have to collect as many coins as you can to help your speed and to keep you from spinning out each time you get hit, which will happen when you run out of coins. Collecting coins also brings up another cool thing about the game; if you collect 100 coins in each cup after getting gold in it, it will unlock that cup from the original Super Mario Kart. So, when all is said and done, you have the potential for unlocking another five cups for a grand total of 40 tracks to race. Not too shabby for a portable racing game.

Honestly, I found this game to be more fun than I expected. It's absolutely perfect for what it's intended for. When you are out and about and have your Gameboy Advance with you, it's great for playing bite sized chunks at a time. It takes very little time to compete in a cup and be done with it if that is what you wish. On the other hand, there are enough tracks and it is enough fun that you could sit in your living room or on a road trip and play it for hours. I recommend this game heartily for those that are fans of the Kart.



Friday, January 6, 2012

Ernest Goes To Camp on Blu-Ray, knowhutimean?

Just for the heck of it, I'm gonna start going through my blu-ray collection and reviewing what I have.  Which at the moment isn't much.  I'll start with our main man, Ernest...



Let's get this out of the way at the outset, you either like this guy or you don't.  He's either hilarious or excruciatingly dumb.  I identify myself as an Ernest fan, and I will admit that that has a ton to do with growing up as a child in the 80s.  He was a product of his time, aimed toward a certain audience and I was of that time and audience.  I find the man hilarious.  Ernest Goes to Camp isn't my favorite Ernest movie, but it is easily one of the better in his never-ending catalog.  The crown, for me, goes to Ernest Saves Christmas, but as with many, my movie introduction to the man came when he went to camp and made the staggering leap from inept handyman to inept, but caring, camp counselor.  Of course, I'd known Ernest for a while because of the prevalent commercials on tv at the time, but his brand of wacky and physical humor always did it for me.  I firmly understand that this humor isn't for everybody, but I enjoyed it.  I found Jim Varney to be, despite the quality of the movies he was in, a very gifted creator of characters.  The movies really took off when he was able to riff on different personalities, but unfortunately, he didn't do too much of that in his debut film.  Instead, he inhabits his character with the very quality of the name he'd given him and injected him with a massive amount of heart.  He may bumble around like a fool, but like the wayward kids he was put in charge of, he wins you over with his unending optimism and good nature.  It's refreshing to find a good, clean movie that you aren't afraid to show your kids that puts forth a nice message amongst all the silly goings on.  Best of all, you will learn what to never, ever do if you run across a mess of badgers.


The movie on blu-ray, unfortunately, isn't much to write home about.  The video quality is probably better than the dvd version, but I don't know that it's enough or the type of movie that mandates an upgrade to the superior format.  The special features are lacking, but it is a good price.  If you don't already own the regular dvd version and are a fan of the man in the hat and denim vest, it's a good, cheap pick up.  If you however already own the dvd, an upgrade probably isn't very necessary unless you're just a completist.  And if you are, as I said, it's not like the movie costs an arm and a leg.

I enjoy this movie, even as an adult.  The humor probably doesn't work on me as well now as it did back in the mid 80s when I was 6 or 7, but I get a kick out of watching the man do his thing.  If anything, re-watching the movie reminds me that I miss Jim Varney and I wish he was still around entertaining the kids and the kid in us with his wacky characters.

Monday, November 28, 2011

Giving Your Best To God

I'm about to get personal here for a moment.  For those that know me personally, you know I'm a Christian, but I mainly use this blog to spout out about the pop cultural things that I enjoy.  So, just indulge me as I have to get a little something off my chest.  As I go through this season of my life, I may get a little more off my chest in these pages in the future as well.


There is a saying, "Do Your Best and Let God Do the Rest."  A lot of people struggle through the storms of life and simple little advice like that is hard to follow.  How can you give God your best when you are constantly having barrels of beetle dung dumped on you in a constant rain of poop.  You find yourself believing that God is turning his back on you and letting you fend for yourself amongst the salivating wolves of the world.  I believe we have all felt this way at one time or another.  Some have felt it earlier in their lives and have now thankfully passed through it and realized it was simply a rough season in an otherwise fine life.  Some have yet to experience the pain.  A lot of us are going through it right now.

For those people, I have no concrete answers.  The only thing I know for certain is that turning from God, if you are a believer, is exactly what Satan wishes of you.  Sometimes I think we are on the verge of doing something awesome with our lives when the rain begins to pour and we tuck our tails between our legs and scurry back into the shadows, which is exactly where our enemy wants us.  Were we on the verge of doing what God wanted us to do for the betterment of our lives?  How can we know when we throw our hands up and say "heck with it"?

Fighting through the crud is hard, make no mistake.  When we decided to follow Christ, we were never promised an easy path.  In fact, I believe our paths get harder, because that is when the enemy is at his most vicious.  To get through these times, it may be prudent to concentrate on the small victories that we often overlook.

Did your car break down and someone let you use a loaner to get you through until you could afford to fix it?  Give thanks to God for that.  Did you get a sizable pay cut at work and had to drop a few things, but you still manage to put food on the table for your family.  Thank God that you aren't starving.

The point is this; we may not enjoy the circumstances we find ourselves in.  Our situation may cause great discomfort or drive us on the brink of depression, but through it all God somehow keeps providing exactly what you need when you need it.  I've found myself in situations such as these more times than I care to think.  There have been times we were worried sick that we would be out on the street because of the shambles life and our own unwise decisions have made of our finances.  Somehow, when things were at their worst, provision was given.

This is why I refuse to give up.  This is why I will continue to at least mount a concerted effort to give my best to God. If I find myself in a job I don't exactly enjoy going to, I will do my best.  My employer is not my real boss, God is.  I will do my best for Him, keeping the faith that being a good servant will allow Him to trust me with the new doors He wants to open for me.

How can I believe this so strongly?  The answer is simple; I've seen the proof.  No matter what I've gone through, I've always eventually made it through to the other side a slightly stronger person than before.

Super 8 Came Out On Blu Ray This Past Week.

I remember seeing that movie.  If I recall correctly, I quite enjoyed it.

My Review

Top Five Indiana Jones Moments


These are my 5 favorite moments where Indiana Jones is at his most awesome.  Some are actions he takes, others are just iconic images of the famed archeologist.  All are awesome.


5. You don't know him!  In the opening sequence to Kingdom of the Crystal Skull, Indy gets away from some Commies and his traitorous friend by doing some typical Indiana Jones dering do, accidentally shooting a goon's foot, taking off running and using his whip to swing around like a fedora wearing Tarzan.  They give chase and Indy winds up commandeering a truck and proceeds to play chicken with a Commie and his former buddy, Comrade Mack, who warns the driver "You don't know him!"; knowing that for a guy who takes dives out of airplanes in an inflatable raft, playing chicken with a Red is his view of normal.

4. No Ticket. While trying to sneak away from a lead Nazi on a blimp, Indy does what he usually does; knocks a useless Nazi cold and steals his uniform.  When the bad guy recognizes Sir Sean Connery, Indy walks up behind him, gives him a beat down and tosses his Swastika bearing butt right out the window in front of all crew and passengers.  As they stare at him, Indy thinks a second before coming up with the zinger, "No ticket!" and the legend of the awesomeness that is Indiana Jones is further cemented as the rest of the passengers pull out their tickets.

3. Indy vs Child Labor.  A Thuggee is whipping a child as he goes about his manual labor.  They go off screen, a punch is heard and the goon is thrown back into view as the camera pans over to our hero. This scene is pure awesome, from the music swelling at the iconic reveal of Indy, standing at his most heroic pose with an expression that says that no Thuggee will be spared.  The way Spielberg designed this scene certainly had a part in imprinting the not to be trifled with version of Indy in my young brain as a lad.

2. Bringing a Gun to A Sword fight.  This is the action that to me defines Indiana Jones.  It's humorous and Indy's half-casual way in dispatching the sword wielding thug highlights the very attitude of the character.  The scary thing is, this scene was almost not to be.  An elaborate sword fight was planned between goon and Dr. Jones, but Harrison Ford and a lot of the crew had developed a severe case of the runs and couldn't shoot long, so he suggested this swifter alternative.  Funny how one of the most iconic scenes of the series happened because Harrison Ford had to drop a deuce.

1.Taking the truck.  If there's one thing Indiana Jones is good at, it's commandeering the bad guy's trucks.  I could do a top five commandeering truck section if it hit me, but that might be redundant.  Either way, Indy chases down the caravan bearing the Ark of the Covenant on horseback, swashbucklers his way onto the side of the truck, and kicks his way into the cab. That's only the beginning.  He uses the truck as a Nazi Slayer of Doom, before He get's shot, thrown out and works his way back up to the front, then turning the steering wheel into a drum with a Nazi driver's head as the sticks.  Then he tosses him through a window and goes about his day, taking the Ark with him.  Not only the most awesome scene in an Indy movie, but one of the greatest action sequences of all time.

Tuesday, November 22, 2011

Top Five Legend of Zelda Games



I'm not sure if you've heard or not, but there's been a new Legend of Zelda game released here recently. The Legend of Zelda: Skyward Sword has been sent down from the gaming deities to bless your wear worn Nintendo Wii and unleash the power of the Master Sword unto it.  As per usual when it comes to these types of things, I have more important things to put my money into right now (like a new used car so I can get to work and back) other than what could be the most awesome thing that could come in contact with any gaming system I've ever owned.  Sigh.


So until the glorious day when Skyward Sword may grace my humble console, I thought I'd throw down what I find my Top 5 favorite Zelda games.  Keep in mind that this series of games is so untouchably awesome, the margin between them is so narrow as to almost not exist.  Even the games that didn't make the top 5 are still some of my most favorite games of all time.

Number 5:



I've only played a couple of Zelda games on handheld devices and Minish Cap is so good, it would be worthy of a console release.  If I have one problem with it, it would be the length.  It is simply too short.  But what there is of it, is Gameboy Advance bliss.  It takes the look and character models of Wind waker and sets them in a Link to the Past style of "look down" perspective.  The merge works very well.  As Link, you are sent on a quest to repair the Picori blade, stop the evil Vaati and turn Princess Zelda back from stone.  Typical Zelda fare, I suppose.  Except you are joined by Ezlo, a wizard of sorts that looks like a green hat that you get to wear.  He drops hints now and again.  You are also aided by the Minish, a race of tiny folk living unknown amongst the humans and doing most of their dirty work for them (leaving them to think they did it somehow).  You can shrink down to Minish size and explore Minish villages hidden throughout the land.  Another cool side quest is the fusing of Kinstones.  You find a half of a kinstone and look for someone that has a matching half.  Together, you fuse them and something happens in another part of the land that will be helpful to you like revealing a new path to explore along your journey.  This game is tons of fun and deserves the Zelda trademark.

Number 4:



A lot of folks find Twilight Princess to be the very best of the series, and I won't argue with them. Being the best of this series generally comes down to taste of tone, graphics or gameplay.  I like this game a lot.  It is truly epic in scope with hours upon hours of exploration and dungeon crawling to be had.  The graphics are what a lot of Zelda fans have been looking for since they began their trek through the series.  I have the Wii version, so I was impressed with the motion controls.  A quick waggle of the Wii Remote and Link attacks with his sword.  I love how you can map your items to the D-Pad and quickly equip them to use.  The use of the bow and arrow has never been more fun and a lot of the puzzles are very clever.  I'm a big fan of the spinner tracks.  All that said, it did feel like at times I was playing an updated version of Ocarina of Time.  A lot of the temples were very familiar in that way and the look of the game kind of felt a little OOT retread.  There is also a bit of time spent as a wolf early on in the game, sending you on a fetch quest before you can shed your canine identity.  Later in the game when you could switch back and forth at will, this was no problem.  I just wasn't a big fan of some of the wolf levels.  That being said, this is still probably the most epic in terms of scale in the Zelda family up to this point and provides hours of fun.

Number 3:



Oh yes I did.  What is widely considered to be "The Greatest Game of All Time", I have at number 3 just in its series.  Do not get me wrong.  I appreciate this game for what it is and how it brought Zelda swinging into a 3D landscape.  I love the storyline and the play on time throughout.  For it's time, this game was huge, with cavernous dungeons and bosses that had to be seen to be believed.  For me, this Zelda found its place in history because of how it totally updated the gameplay with Lock On targeting and great use of the other items.  As usual, points must be taken away because of your annoying fairy guide, Navi, who is downright obnoxious in the way she tries to get your attention.  "HEY!" indeed.  Still, she did usually have some helpful advice, if only she had a more subtle way to dispense it.  I also like how it put Link in a believable fantasy world with a captivating story line with quirky and endearing characters.  It made Hyrule come alive in a way that it never had before; it put a realistic spin on things.  You felt like you were Link, the Hero of Time, called into action to save the kingdom.  It did that very well.  One day, when I am able to get a 3DS, I look forward to playing this game in 3D with updated graphics.  There's not a lot of bad to be said here.  Even the much maligned Water Temple didn't bother me like most (I think I hated Jabu Jabu's belly worse).  The only reason this isn't my favorite falls squarely on my age and what game came out when I was at my most impressionable.

Number 2:



The Wind Waker is easily one of my favorite games of all time.  It takes the proven Zelda formula and shakes it up a bit.  Instead of trudging through Hyrule for the thousandth time, you find that the land has been flooded for a hundred years.  The events of Ocarina of Time have been put into legend and Link is of age where he must wear the costume of the Hero of Time on his birthday, as is tradition for boys his age.  Turns out, of course, that he is the chosen one and is sent off into an adventure that includes Sailing, pirates, post office workers and giant birds.  What Ocarina of Time did by bringing Link and Zelda into a believable fantasy world, Wind Waker takes them through a more swashbuckling adventure with fantasy mixed in.  I love the story and execution of this game.  It takes what Ocarina did, control wise, and perfected it.  This thing controls like a dream and requires very little to master it and get comfortable.  I don't know why I dug this game as much as I did.  Maybe it was because, like many before me, I was a a little put off by the initial reveal of the cartoony cell shaded graphics.  Because of that and the fact that the story didn't seem to be super traditional Zelda, my expectations were lowered.  Turns out those couple of issues were the biggest selling points of this game for me.  The graphics work so well, you feel like you're playing a cartoon.  Movements, flow, character expressions, these are all unmatched in the series (including Twilight Princess).  The story is not kid dumbed down at all, it is epic in it's own way with a lot of good surprises and moments.  Playing a game where Ocarina of Time is part of it's ancient history and seeing the characters discover that history and how it pertains to them is a good story move and keeps you interested throughout your play time.  I can't quite remember when I've had this much fun playing an adventure game.

Number 1:



Actually, yes I can.  It was this game.  I played the original Legend of Zelda when I was younger.  Loved the heck out of it, the exploration, the "being a hero" aspect of the whole deal.  When this game was released for the Super Nintendo when I was about 11 or 12 years old, it was like the culmination and perfection of everything you could ever expect from a Zelda game.  As I hinted at in the Ocarina section, I was at the perfect impressionable age when this game came out.  I loved fantasy, and this game was like an interactive fantasy novel in which you were the protagonist.  Surely no experience in the world could match such a feeling at such an age.  The story was huge, in comparison to the original.  You weren't just collecting shards of the triforce to rescue Zelda and save Hyrule, you were called to collect crystals so you could go about finding the Master Sword, so then you could really begin your quest.  And what a quest it was.  Traveling between the light world and the dark world where something you did there would affect the other world were just gameplay mechanics that blew my young mind.  This game wasn't about the journey of a hero, but it was the epitome of the Hero's Journey, from frightened farm boy to savoir of Hyrule.  There's really nothing else I can add to this, other than to say that it is the perfect adventure game, even if the graphics aren't as awesome as it's later cousins or gameplay mechanics aren't as refined.  This game was about the journey and what a journey it took you on.


As for the games that didn't make my top 5, like I said, they are still better than the majority of games out there.  I still love the original Legend of Zelda, it was the first game that showed me that you could have exploration and go on an adventure in video games.  It's just simply outdated now, in terms of story and graphics and immersion.  Still a great game though.  Zelda 2: Screw Zelda 2.  That game is no fun.  Links Awakening on Gameboy showed me that you could have big, fun games on little devices.  Even if some of the things are a bit silly, looking back on it.  Never played any other handheld Zelda, like Oracle of Seasons or Oracle of Ages, or any of the DS ones.  I've only played a bit of Majora's Mask, and I know it's different.  I have it on Virtual Console and when I finally get a chance, I look forward to delving into that ball of mystery.

And I'm really looking forward to Skyward Sword.  It looks as though it combines the art direction of Wind Waker and A Link to the Past, which to me would make the totally perfect merge.  Can't wait to play it (eventually).